Place the ball in the corner nearest the Gutter Runner. Set the teams up as for receiving, with the exception of having the Gutter Runner as far forward as possible and getting your boosting partner to put their Thrower within Quick Pass range of your Gutter Runner. When kicking, you can use the opportunity to get some extra SPP from interceptions by getting your boosting partner to pass the ball to your Gutter Runner. Your boosting partner now immediately ends turn and you can run in your 2 turn touchdown. Pick up the ball (at 2+ and a stock of re-rolls it will work 35 times out of 36) and head downfield. The kick-off events give some unavoidable risk to your player, but by having a far higher fan factor than the other team, the risk is minimised. The rest of the time it should land fairly close. 50% of the time the ball will go off the field and you can give it direct to your Gutter Runner. When receiving, your boosting partner should put the kick in the very corner, on the side where your Gutter Runner is. Put your Gutter Runner 6 squares back, and 6 squares infield (opposing endzone just within range in 2 turns)
Your partner should use a team setup that leaves all the players in a tightly packed clump to give you free reign over the field. The team should have a thrower and a zero fan factor. If your boosting partner has the DLC Wood Elves, they should use them, otherwise use Humans or Skaven. The rest of the team doesn't matter, so pump money into an apothecary, re-rolls and a high fan factor. Their speed and high agility allows them to score touchdowns quickly and reliably. The fastest way is to use a Skaven Gutter Runner. The ageing setting puts a limit on the number of games a player can play before retiring, but when boosting that won't be a factor. Set up a custom league which will contain just two teams: you and your boosting partner. This method has only been confirmed for solo matches. When you reload the game, your player will still be alive. If your player dies and the apothecary fails to revive them, immediately go to dashboard, press start and force quit. SPP can be gained in the following ways:Ĭause casualty when blocking/blocked 2 pointsĪn important note if you intend to do this without boosting:īlood Bowl players die regularly, and your star player WILL fail easy dice rolls and come to harm. To get to level 7, a player needs 176 Star Player Points (SPP).